Lincoln Academy of
Learning and Teaching

Presentations: Sean Morton

On November 7th we hosted the LALT Showcase: Education in a Digital Age event.  During the day academics gave presentations on how they have used technology to enhance their teaching. This presentation was related to using 360 videos to foster empathy through scenarios based on patients experiences in a hospital ward. Below we have the abstract and a video of the presentation.


“In nursing education, we are already aware of the positive impact that simulation has on learning (Wanless and Aldridge 2012) and how students value the ability to develop their skills in a safe environment, we are also aware that they tend to prefer simulated learning to traditional lecture-based sessions (Stayt et al 2015).

In simulated learning, however, there are many levels at which this can occur, for example, it can be simple communication activities with little or no reliance on equipment, through to complex scenarios using a variety of equipment. The fidelity of simulation is debated a lot and according to Maran and Glavin (2003), fidelity can refer to replicating the area or less definable the impact on the student and their perception of the authenticity of the environment.

Fidelity ranges from low to high fidelity, however, much of this still refers to the quality of the physical environment or the physical resources available. (Wanless and Aldridge 2012)

In 2009, the film Avatar won numerous academy awards for its portrayal of the use of virtual reality (VR) to explore a new world (IMDB 2009), the advancement since then of VR and availability of resources such as Google cardboard© and videos on YouTube© led the authors to wonder whether similar technology could be applied to learning and teaching of fundamental skills to healthcare students and to empathise with the patient. (Beggan et al 2017)

This led to a collaborative initiative with healthcare academics, Digital technology and media experts to write, direct and produce a three minute VR video with two goals in mind, firstly to demonstrate that VR can be used for teaching and learning as an alternative method of delivery in the digital age, but also to provide an immersive and interactive environment for students in healthcare to learn”

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